Evaluate Shell

Samuel Venable

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Add me on Discord to get faster support than email: Samuel Venable#5465

The macOS dylib file is not code signed; please code sign it before testing and distributing for macOS.

[Made for GameMaker Studio 2]

This extension is for Windows, macOS, and Ubuntu.

Execute command prompt and terminal input.

Evaluates the output when execution finishes.

Run cmd with /c flag to avoid infinite hanging.

Simllar to Execute Shell, however:

  • Execute Shell does not evaluate output.

  • Execute Shell has an option to not wait.

The DLL's full source code included.

Very big thanks to Josh Ventura, for writing the widen() and shorten() scripts, enabling UTF-8 support on Windows.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 8.4.0. Published July 16, 2020

GMS1 - Version 8.5.0. Published November 23, 2020

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