This GML tutorial is an introduction the Gesture Events available to all objects. These events are designed to make detecting and dealing with taps, drags, flicks, pinches and rotations on a touchscreen device much easier to detect and handle, but some of them can also be used on desktop to detect mouse gestures.
In the tutorial you are shown how and when to add the different events as well as what data they may contain and how to use this data to make the object instance react. The tutorial covers instance events and global ones, and showcases some simple controls for instances and cameras using these events.
Version 1.1.4. Published October 19, 2017
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