This package is for creating dynamic, spreading puddles that blend together and stay on screen (or not! There is an option to have instance based puddles that fade out over time too).
Now UPDATED FOR GMS2!
The base effect uses blend modes and a surface to create persistent effects that look great on screen. However, if you want the effect to fade over time, you can enable Instance Mode, and the surface will not be used, forcing the puddles to fade out nicely over time.
Check out my other stuff here if you like this! http://bit.ly/ngmarketplace
Version 1.0.1. Published August 1, 2014
Created with GameMaker: Studio v1.99.182
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Blood and fluids easy
This is really cool, because this effects are like hard for me, but with this was so easy and i had less memory leak. So this like really make the game look prettier in a long shoot. Nice asset
Really nice effect, clever code.
Pretty much perfect
I was going to code something along these lines, but decided to give this freebie a go - glad I did!
For a desktop game this code is great, and so far seems reliable and robust.
Great resource, easily a must have