As of 2/2/18, this extension is deprecated and will no longer receive updates. Check out outsideTheBox for all the functionality this provides and more!
Using the provided functions, you can now toggle between Windowed and Borderless mode!
Under the Game Options Menu, in the Windows -> Graphics section, check "Borderless Window," and then call either bt_set_borderless or bt_set_windowed to toggle between each mode! That's it!
(Note: The demo game provides an easy to follow example.)
Download a demo here
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[ rou.sr ]
Remove the old extension before updating: See below
window_handle()and pass that, rather than searching for it via Windows functions.
scriptgroup if you don't remove the old scripts.
This should fix the window stretching bugs.
Version 1.1.0. Published August 27, 2017
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Another tool to extend the uses of Gamemaker
One would expect such a simple functionality to come with gamemaker by default, but thank god we have rousr for these cases <3
It's broken even in the demo.
Hi Austin, Can you make sure you've checked "Borderless Window" in your project's "Game Options" -> "Window" -> "Graphics" menu?
We're going to try to improve the documentation so this is more clear, but it must be enabled when you build for the extension to work. If that's not the issue, any more information you can provide would be a big help!
It works great! I just wish the resolution of the demo project was a lot smaller (my monitor's resolution couldn't fit it without me resizing the game's window via editing your GML) I got an invalid shader error. So had to remove the shader and all shader related code. It's also very inconvenient to have a bunch of objects and code that are irrelevent to the point of the extension. It gives me a lot more to hunt through to figure out what code I actually need and don't need to you use your extension in my own projects. I would remove all the platforming stuff, and perhaps just have a menu that demonstrates each window mode. The rest is pretty redundant. Although, I really like this extension and the price is reasonable considering how much it can do. I've tried making the window borderless in C++ for Windows and GMS 1.4 and 2 are very quirky when it comes to changing border styles, to the point it's not normal, and almost questionable why YYG made it that way. So anyway, two thumbs up!
Let me know if you're still having issues with it (we have various forms of support over at http://rou.sr or a simple email!), but it _should_ be functional.
Also there's no GM:S 1.4 version at all - so I have no idea how or why you're seeing such a button!
Easy to implement, and works perfectly! I've been wanting this feature for a long time and I'm so happy it's available now for people who play my game. Woo!
Excellent addition to any professional project
Many users will want to have the option to toggle between windowed and borderless. This definitely does the trick but the lack of resizing is a bit of a turn off obviously. Regardless this Extension does what it says it does and I recommend it.
This review was left for a previous version of this asset.
Total size 40.6 KB