A set of scripts that contain vertex buffer usage examples, primitives and models (.d3d or .mod and .obj) for 3D use.

These are intended to show you how to stop using d3d_model_*, d3d_draw_* and d3d_primitive_* functions and start using Vertex Buffers.

There are few examples on how to use the scripts (eg: loading a .d3d model or drawing a floor by using vertex buffers) however I will add more "usage examples" over time but you can easily build these yourself.

This also shows you how to replace the d3d_transform_* functions with the new matrix_* functions for rotations and translations.

These scripts remains free however you are downloading and using at your own discretion and no support will be provided for this asset.

End User Licence Agreement (EULA).

Changes in 1.0.3

Added more examples and changed from using d3d_transform_* functions to using matrix_* functions.


Version 1.0.3. Published November 21, 2016

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

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Vlad A 25 October 2018


Mischa v 14 October 2018


Spectrum 4 19 August 2018


Workflow in terms of getting models into GM is a pain. This helpful add-on allows you to get .obj (or .d3d) models into GM with minimal effort. Worked perfectly.

Thank you.


orbis s 13 June 2018


Anonymous 21 March 2018


Anzhel D 06 January 2018

Works amazing.


Micah S 10 January 2017

Saved me so much time!

Super big thanks! The code is very easy to follow and it gave me all I needed to get a solid handle on vertex buffers, allowing me to move away from D3D models.


xygthop3's Shader Resources (Publisher) 12 January 2017

Glad it's helped and thanks for leaving a review.

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