A Powerful Game Engine For Building Endless 2D Worlds. It`s Easy To Extend And Re-skin As Your Own!
Features: Endless World Generation with trees, multiple ground layers and ores. Blocks that can brake and drop items. A Simple Item System. Player Movement. Sample Sprites And Animations.
Does not contain a inventory yet
Warning: For optimal performance i recommend building with yoyo compiler or else you may get performance issues.
Version 1.2.0. Published November 26, 2016
Created with GameMaker: Studio v1.4.1763
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Well Constructed - Worth its value
Overall this system could be used right out of the box for instant development.
It lacks in a few departments; contains some bugs but independent developers should fix this issue with no problem.
Does not contain:
/// For this I would suggest using a Scene, much like a simple pause menu but instead drawing the new room over top of this current scene with a transparency.
For the most part, everything else is in order. Commenting has been done and the creator has drafted a manual that explains the really important functions for those who don't quite understand the basics of GM Language* and for simplicity.
Hi, thanks for addressing these issues. I will try to add more comments and look over some code. Glad you liked the Generation!
[EDIT] Iv´e Added A Manual In Manual_Read_Me With Some Info Regarding Various System In The Game.
The Scripts And Objects Are Also A Lot More Commented Than Before. I Have Also Fixed And Improved A Lot Of The Code.
Thanks Again For Your Valuable Feedback!