If you are getting an email from Google saying your app violates their Developer Program Policy, follow these steps for a temporary fix:
Your SDK will be updated after that and you should be safe to publish your game again. An update will be coming for this asset itself, but there's currently an issue with GM not accepting my update. Once that is resolved the update will be uploaded.
Due to a GameMaker bug with iOS frameworks (or specifically the RevMob framework), this extension is currently only available for Android. Once the bug is fixed, this extension will be updated with iOS capability.
This extension provides basic features for the advertisement provider RevMob. Currently this extension supports interstitials, banners with custom placement and size, and testing mode. I will be working to add additional functions in the future, such as placementID's and setting user information for better targeted ads.
A couple notes about banners with Rev Mob:
Version 1.0.0. Published August 7, 2014
Created with GameMaker: Studio v1.99.182
You can only review assets you've bought.
Not Working - Publisher doesn't replies to emails.
The extension is not working at all it has an error each time the ads try to load it crashes. I tried with GM:studio 199.182, 1.3, and 1.4 in different computers the three of them. A waste of time and money...
My sincere apologies. I've been having issues trying to update this specific asset for the past year due to an error when I submit a new version. I've worked with YYG Support for a few months trying to figure this out but they were unable to help me, so I took a long break from GameMaker. I hope you were able to get a refund on this asset, however if not send me another email and I'll send you the updated code. I have now made this asset free as this should not be for sale if it no longer works.
Hi, I just downloaded your extension works like a charm! Just a quick question, whenever I want to start monetizing, should I change the function RevMob_TestingMode to false?
Yes, RevMob_TestingMode should be false when you publish your game otherwise you won't get revenue!
Very easy to incorporate into projects and very straightforward code. Very happy with it and look forward to seeing the iOS version when it becomes available.
Total size 120 KB