Description

Now you can stop guessing how much RAM your game is using with this simple to use real-time extension. RAM is displayed in bytes to give highest possible accuracy.

Usage:

  • ram_installed() Displays amount of physical system RAM

  • ram_used() Displays amount of RAM in use (system-wide)

  • ram_available() Displays available RAM

  • ram_application() Displays the RAM used by your game

Supports both GMS 1 and 2!

Note: This is a Windows only extension.

Extension is 'script-less', so all functions behave as if they were built into GMS!

End User Licence Agreement (EULA).

Version 1.0.1. Published April 8, 2016

Created with GameMaker: Studio v1.4.1749

Age Rating: 4+

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William Z 17 May 2017

Works nice

Very nice product, simple and right to the point. Great for using if your doing XBOX ONE games where you can only use so much ram. Outside of that, price is a bit higher then what I like to pay for a product like this, but it does do the job. Thanks!


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David G 26 February 2017


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Peter S 19 February 2017

Nice, easy and it gives you some informative stats

Nicely done Jason


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Jaime P 06 May 2016

Great and good for conditionals.

Only one thing, i think the script returns the double of the original Ram used in apllication. My apllication have "124731,84 k" and the object return 239.85 MB.

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GameDevJas (Publisher) 10 May 2016

This is because a copy of your graphical assets are contained in both system and video RAM.

Package contents

Total size 34.4 KB

What is the issue?

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