Description

Main Objects obPlayer & obClient

httpdll2 is required http://www.maartenbaert.be/game-maker-dlls/http-dll-2/

How to use When you choose your character and enter the map, Press F1 to show your skills.

normal stickman character is complete with full of skills others are just for MOBA Map**

Server https://marketplace.yoyogames.com/assets/2466/windows-mmorpg-moba-server

You need the server to run this client!

Warning: This game is advanced and needs only expert users, this game client has no comments or guides.

  1. Serversided Enemy.
  2. Auto Reconnect.
  3. A 2D Map like dota.
  4. Minimap.
  5. Inventory.
  6. Player iD.
  7. A lot of invitation request.
  8. Capture the point mode.
  9. Clans [Create your own clan, you can not use existing clan]
  10. Automatic Runes Appear in each stage.
  11. Skills, Simple Inventory, Slot System.
  12. Quests.
  13. Achievement.
  14. Trading system.
  15. Character Selection.

End User Licence Agreement (EULA).

Version 1.0.0. Published October 11, 2015

Created with GameMaker: Studio v1.99.420

Age Rating: 4+

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Anonymous 22 December 2017


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Anonymous 18 September 2017

dont work!!!

hbuffer_read_float32
hbuffer_read_uint32
hbuffer_read_string
hbuffer_at_end
hbuffer_clear
socket_get_state
Might u forget to include these scripts in the extension?


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Job T 14 December 2017

missing script or function hbuffer

it looks all very nice this extension and it also could help me to learn alot.
but after importing and then running the game it says the following functions or scripts are missing:

hbuffer_read_float32
hbuffer_read_uint32
hbuffer_read_string
hbuffer_at_end
hbuffer_clear
socket_get_state

Might u forget to include these scripts in the extension?
I use GM:S 1.4


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Anonymous 05 October 2016

Help

I have a problem at all scripts are with error Unknow function or script; hbuffer _.....


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ZHANG J 12 September 2016

a lot of errors about hbuffer_XXXX

May I ask you to tell me what's wrong with it? Thank you.
--------------------------------------------------
Maybe it's the different version of GML you used?
"buffer_read(XXXX,buffer_string)" in the new version is the equal of "hbuffer_read_string(XXXX)" in you code,isn't it?

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