GameMaker Studio 2 (2.3)
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Procedural Generated Terrain

EVANZ

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Description

This Procedural Generation Engine is everything that you need in order to start creating pseudo-randomly generated platformer levels. Only need to put the Solid blocks objects on the room and you are done. Each block will identify adyacent blocks and select sprites automatically.

You can also edit the solid sprites to make awesome effects.

FEATURES:

  • Easily editable code for quick changes in "game feel"/pacing.
  • Sprite skewing Vines and fauna.
  • Easily editable sprites for different biomes (lava, forest, cave, space).

CONTROLS:

Press F5 to restart room on the example room.

I include a vid of the assets in use on my demo game proyect that is also published here: https://marketplace.yoyogames.com/assets/9770/platformer-proyect-v2

Email me with suggestions and/or if you have any issues! Thanks!

***If u can please leave me a comment or rate me on this asset, that will help me a lot to keep making more assets for the community :D

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2.3 - Version 1.0.4. Published April 3, 2021

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