Welcome to 3seqsD! With this system, you can easily create animations natively in Game Maker Studio 2.3 Sequence editor and convert them into full 360° 2.5d Models! Insanely simple to implement and easy to use!
All you have to do is:
Included in this asset are the essential scripts needed to make the system work, full documentation, and an example project!
I hope you enjoy it and I would love to see what you create with it!!!
Make sure to tag me on my social media profiles! Twitter: @gamedev_gizmo Youtube: youtube.com/gizmo199 Itch.io: gizmo199.itch.io
V. 1.0.3 - Changelog & Bug fixes
- [FIXED] - The "Bounce" glitch. Now regardless of GM having sequence importing issues it will work fine. I have it set to a wait timer so when animations change it waits 1 frame and then updates the animation. - [FIXED] - When creating animations at first they would "Grow" to the correct positions. This was also fixed with a wait frame. Now animations appear at the correct coordinates 1 frame after they are created. - [ADDED] - *armature_set_xscales*, *armature_set_yscales*, *armature_set_alphas*. These became more apparently necessary to me once I tried creating different kinds of animations.
Future optimization ideas - No longer needing objects for bones, instead it will read sequence struct data and have armatures draw everything based on data. This would increase the performance of the system by quite a bit. As it stands right now, Each bone and armature are separate objects. So one humanoid model can consist from 7 - 20 separate objects.
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