GameMaker Studio 2 (2.3)
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Virtual Joystick

Dijkstra Company S.A.S de C.V

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Description

Virtual Joysticks without pain !!!

Do you need to put one o two Joystick on the screen to move and/or rotate your player?

With this easy to use script, you will get this functionality in only a few lines of code, saving time and effort, so you can concentrate on your game.

Features

  • Is multi-touch, finger #1 controls the first Virtual Joystick; the second finger controls the second Virtual Joystick.
  • Can activate or deactivate the Joysticks
  • Can manipulate the size
  • Can use direction or axis values
  • Does not need sprites but can use it if you want

Changelog

Update 1.0.1

  • added - New function to create the Joystick customizing the drawing radios
  • added - Change the Main & Joystick radio after creation
  • added - More comments

Update 1.0.2

  • added - Dead zone

Update 2.0.0

  • Easier to use
  • More customizable
  • More powerful
  • Without sprites
  • Fully documented
  • Completly multi-touch
  • Demo included
  • Case of use (Spaceship)
  • The best Price / Benefit

Drag the Joystick controller to your room

You only needs to instantiate the Joysticks in your player controller:

// Get the Left and Right Joystick instances

dC = vjGetDeviceController_Instance();

lJ = dC.getLeftJoystick(); // Left Joystick instance

rJ = dC.getRightJoystick() // Right Joystick instance

```

And then get the direction and rotation

//...

direction = lJ.getDirection();

// ...

image_angle = rJ.getRotation();

View the documentation

https://gitlab.com/dijk_games/gms/virtual-joystick-documentation

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2.3 - Version 2.0.0. Published October 30, 2020

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