GameMaker (2.3)
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Neural_Network

Cody

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Description

Description Neural network on GML!

Functions:

nn_create() - create neural netork, return id

nn_destroy(id) - destroy neural network

nn_add_neuron(id) - create new neuron in current network

nn_get_output(id, input_list) - launch neural network and return list with output

nn_train_train(id, train_id) - train neural network

nn_get_neuron_number(id) - return number of neurons in network

train_create() - create information for training neural networks, return train_id

train_add_input(train_id, val, val, ...) or train_add_input_list(train_id, input_list) - add input signals for training

train_add_output(train_id, val, val, ...) or train_add_output_list(train_id, output_list) - add desired signals for comparison

train_destroy(id) - destroy current train

Some examples inside.

This is a simple single-layer perceptron, I hope this example will help many people to understand that neural network is easy. I give Vishnya Games credit fir this as i only updated, i did not create.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2.3 - Version 1.0.1. Published September 13, 2020

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