BBMOD is a 3D model and animation format specially crafted for GameMaker Studio 2. It is accompanied by a conversion tool (BBMOD CLI), as well as GML library that allows you to load, animate and render BBMOD files without any hassle.
BBMOD CLI utilizes Assimp to load third-party model formats, so any model that Assimp can load can be converted to BBMOD. A few examples of such model formats are
COLLADA or the industry standard
BBMOD also comes with PBR shaders, fully supporting metallic workflow. This makes it compatible with assets that you would use in professional 3D game engines.
BBMOD_Animationusing which you can control duration of transition in and out of an animation.
BBMOD_Materialusing which you can discard transparent pixels of materials.
BBMOD_Materialusing which you can disable mipmapping for given material.