GameMaker Studio 2 (2.3)
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RETRO RACING ENGINE

F.R. Muller

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Description

** This engine was developed based on racing games from the 8/16 bit era such as Outrun, TopGear and others from the Genesis and Super NES video games. The technique used to simulate this type of game is known as pseudo-3d, where the feeling of perspective and depth is given by mathematical calculations of the estimate of the distance between objects in the scene, as a trick of illusion, the dimensions of height and width are altered, decreasing or increasing the images, making our brain understand that smaller objects are more distant from larger objects. The idea of ​​producing this engine came from the point of rescuing the nostalgia of having games that are not about realism, but about pure and simple fun at home with friends. Where when you acquire a developer you can create your racing game the way you imagine and launch it on different platforms such as mobile, PC and other video games. The engine contains basic assets such as engine and braking sounds, has background music and car sprites and scenery, but you can create your own assets making the game experience much more fun. All the code is commented and does not use any external .dll, simplifying the use and using the GMS2 resources. .**

---------------- * Features * --------------------

  • Car collision system.
  • Acceleration and braking system.
  • System of curves, ups and downs.
  • Car animation system.
  • Perspective calculation system.
  • Sound system for car engine sound.
  • It is possible to edit the route by changing the segment entries in the create event.
  • It is possible to use sprites as textures for the track.

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More info

End User Licence Agreement (EULA).

Age Rating: 9+

Version

GMS2.3 - Version 1.2.5. Published September 14, 2020

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