GameMaker Studio 2 (2.0 - 2.2.x)
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Yodo1 MAS SDK - Game Ad SDK

Yodo1

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Description

Before implementing the SDK please send an email to us with the game link that you want to implement the SDK, in case you don’t have published the game yet send an email anyways

You make the games, we maximize the Ad Revenue

With comprehensive ad management, optimal ad-injection points, and dedicated customer service, MAS manages your revenue streams so you can focus on creating great games. Integrate more than 10 ad networks like Admob,Unity, Facebook Audience Network, IronSource,Tapjoy, Mintegral, Yandex, Chartboost, Applovin, and more in just only one SDK.

Features:

  • Use the Power of AI: Continuous Optimization from data analysis and Machine Learning
  • Maximize Revenue: Custom-built, easy-to-use single SDK carrying all top-performing ad networks globally and in China.
  • Leave Ad Monetization to Us: Monetizing your games can be stressful and time consuming. We’re here to do it so you don’t have to.
  • Clear Documentation: Check out the documentation to integrate the SDK!

Success Stories Helping Developers better Market, Manage and Monetize their Games

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS2.3 - Version 3.12.0. Published December 1, 2020

SDK updated to 3.12.0, Hide Banner Added

GMS2 - Version 3.10.2. Published December 1, 2020

v3.10.2 Big changes! Now you have to use the function Yodo1MAS_Initialize(); to initialize the extension The GDPR, CCPA and COPPA agreements functions are now in the extension:

  • Yodo1MAS_COPPA(true or false)
  • Yodo1MAS_GDPR(true or false)
  • Yodo1MAS_CCPA(true or false)

You should use this functions Before Yodo1MAS_Initialize()

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