GameMaker Studio 2 (2.0 - 2.2.x)
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BNet Networking

BahamaGames

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Description

Build your next multiplayer game with BNet! Networking made easy. 1 OBJECT TONS OF MODULAR FUNCTIONS!!!

Connection can be as simple as

 bnet_connect()
 bnet_disconnect()

Sending and reading data

bnet_easy_send(bnet_list_lobby, false, -1, x, y, sprite_index, image_index);
bnet_easy_read("x", "y", "sprite_index", "image_index");

Server side object management

bnet_instance_create(x, y, "enemy0", obj_enemy, sync_timer);
enemy_0 = bnet_instance_create("enemy0", obj_enemy); 
bnet_instance_destroy("enemy0", obj_enemy);
bnet_instance_sync();

ALL callbacks and connections are handled for you. You can choose LAN connection utilizing only GML or go WAN connection with an easy to setup Relay Java Server. Tested on Windows and Android should work on gml supported platforms as far as tcp, udp, goes. Future updates are planned possibly bluetooth connection being one.

INCLUDED

  • Lan and Wan server
  • Tcp and Udp connection
  • simple java server
  • email registration and validation
  • chat system(VoIP deprecated atm)
  • global leaderboard
  • server side save and load data
  • lobby management functions
  • global synced room functions
  • global instance functions
  • easy data transmit functions

Can check out the pdf and test out some functions with the demo. Setup tutorial.

BNet IS IN ACTIVE DEVELOPMENT. THERE MAY BE MINOR BUGS FOUND WHICH I MAY HAVE FIXED ALREADY, BUT NOT RELEASED AS YET. FEEL FREE TO CONTACT

WORKS IN GMS2 2.3, SHOULD WORK IN GMS1. WILL GLADLY ASSIST IN SETUP. FURTHER UPDATES WILL BE RELEASED IN GMS2 2.3. for further assistant contact: bahamagames@gmail.com

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.4.2. Published November 30, 2020

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