Build your next multiplayer game with BNet! Networking made easy. 1 OBJECT!!!
Connection can be as simple as
Sending and reading data
bnet_easy_send(bnet_list_lobby, false, -1, x, y, sprite_index, image_index); bnet_easy_read("x", "y", "sprite_index", "image_index");
Server side object management
bnet_instance_create(x, y, "enemy0", obj_enemy, sync_timer); enemy_0 = bnet_instance_create("enemy0"); bnet_instance_destroy("enemy0"); bnet_instance_sync();
ALL callbacks and connections are handled for you. You can choose LAN connection utilizing only GML or go WAN connection with an easy to setup Java server. Tested on Windows and Android should work on gml supported platforms as far as tcp, udp, goes. Future updates are planned possibly bluetooth connection being one.
EACH SCRIPT IS DOCUMENTED WITH HOW TO USE EXAMPLES
BNet IS IN ACTIVE DEVELOPMENT. THERE MAY BE MINOR BUGS FOUND WHICH I MAY HAVE FIXED ALREADY, BUT NOT RELEASED AS YET. FEEL FREE TO CONTACT
WORKS IN GMS2 2.3, SHOULD WORK IN GMS1. WILL GLADLY ASSIST IN SETUP for further assistant contact: firstname.lastname@example.org