GameMaker Studio 2

DarkSpine Level Editor


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Hello World! DarkSpine is a real-time level editor created natively for GameMaker Studio 1/2 Directly inspired by well-known editing software, DarkSpine arrives with implementations to maximize workflow. You can create all kinds of systems and customize the tool to extend its functionalities. The current list of features is as follows:

  • Chaining operations.
  • Terrain editor.
  • Tween editor.
  • Vertex editor.
  • Collider editor.
  • Particle editor.
  • Physics and Joints editor.
  • Dynamic layer manager.
  • World Undo-Redo system (Including all data and parenting operations).
  • Event user system.
  • Object scripting.
  • Update! Per depth-range lighting. Not per layer!
  • Object parenting system (Inherit presets data).
  • Graphics manager (including different methods to draw)
  • Json level packaging.
  • Workspace saver.
  • Assets manager.
  • Projects and level structure.
  • Grid menu.
  • 2.5D Transformations.
  • 2D fixed Ui camera system.
  • Automatic texture flushing when it´s needed.
  • Full/Windowed screen modes (resizable in windowed mode).
  • Customizable/extendable interface, icons, camera, etc...
  • Copy/Pasting system ( including between levels with 1 object).
  • Warning messages on screen, helping you avoiding unnecesary crashes.
  • Secure save system in case of crash scripting an object.
  • Darkspine Level updater.

  • Android Demo:

  • Windows Demo:

  • NewWindowsDEMOAppData:

Important reading: This is a release for GMS1, due to the large size of the project and the hundreds of combinations that the tool offers, it may be sensitive in certain sections, but it is fully functional in general terms and is ready to start building your game.

Another factor to consider is the documentation, apart from what is offered on the SoloStudio Tech website, this is practically inexistent in the scripting side, at the moment... This will change very soon and is set as high priority along with the errors we may find.

When you import the extension, you will find more than 650 scripts, of which many are reusable ingame. Others will not be and others will be eliminated or modified in order to compact the tool as much as possible. These Scripts are ordered in all sections with the same name "DarkSpine", so in each update it will be easier to replace these folders. Always operate out of that range so you don't lose your information or duplicate content.

DarkSpine uses a system to update your levels in the case of making internal modifications, these modifications affect the base object, where in no way will it interfere with the custom objects that you have created for the tool.

 The tool is fully compatible with projects already started without it. DarkSpine only needs 1 room to start and start working with its own storage system. For example, it can be very useful to design bonus levels or your own cinematic menus. The possibilities are endless, what the tool does is transfer your concepts to something much more visual!

 Buying the first version of this editor, you will be supporting the project for the future release on GMS2 (it will be sooner than you think). This is intended to correct possible bugs, interface optimization among other functionalities. In addition to this, all buyers will receive the free GMS2 license at launch, which means that you have this opportunity to receive at a reduced price of the 2 licenses.

The more support I receive from the public, the more time I can devote to improving all aspects of the tool and improving the experience as soon as possible. This means that it will not fall into abandonment, I am aware of the responsibility of this project. I do not ask to earn a lot of money or think about Ferraris, but if I can dedicate my life to continue enlarging this tool we will all win. Part of the money will be invested in support for the tool, both for the artistic and functional section.

If you decide to buy the tool, it is highly recommended that you register on the website to report bugs and meet people who share the same tool in order to help and focus on any problem related to the tool. I will support online from that website.

Keep in mind that at the moment I am only one person, but if you like the tool and let me know, it is very likely that the team is enlarged ... NoMoreSoloStudio ... ahem (a bit of humor).


  • Download the extension and import this in your project, and then add all the files into your resource tree.

  • Unzip the file "DarkSpineAppData.rar" in the local folder of your project (you must to create a folder with your project. name if this does not exists "user\appdata\local\YourProject\"Darkspine extraction", BUT NOT FOR THE DEMO PACK!!).

  • RUN.

More info

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.9.9. Published February 21, 2020



  • In the GMS2 version there are 2 errors that have not yet been corrected, the reason why I have not thoroughly investigated it is because I need to take a mental break in terms of programming. This little break is to return with more strength and continue to expand the functionality of this editor. You can find more information on the website

  • Who collaborates on the official website of SoloStudioTech solving the problem will reward the community, and will be rewarded in the future. The reason why I have not started looking for the error is because I have decided to take a mental break to return with more force. If at that time the error has not been resolved, I will put myself to it and continue with the second season of DarkSpine with new features and expand this diamond in the rough.

GMS1 - Version 1.0.9. Published January 24, 2020

*More debug messages removed.

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