GameMaker (2.0 - 2.2.x)

Android Socket.IO Client


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Native Socket.IO and Android

Implemention Socket.IO in game maker studio


Code server:

Server socket test:

Socket funtion:

initSocket(String host): Init socket io with host

onListener(String type): Add listener from host, type listener data in async social(GMS)

connect(): Call connect to host

disconnect(): Disconnect to host

sendJsonArray(key, json): Send data json array to host, (json as String)

sendJsonObject(key, json): Send data json object to host, (json as String)

sendString(key, value): Send string to host

sendDouble(key, value): Send double to host

offAll(): Remove all listener

offFromId(event, id): Remove listener from id;

offFromEvent(event): Remove all listener from event;

reconnection(): call reconnection(now it auto call)

onListenerOnceTime(String type): Add listener from host, type listener data in async social(GMS)(auto remove after call);

connected(): check connect to server;

Support Macros for listener: IO_CONNECT, IO_DISCONNECT, ...

NOTE: If you want to add a feature or report an error, submit a comment

Release note:

4/15/2020: Update new host from in demo

4/15/2020: Fix issue implement json

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Age Rating: 4+


GMS2 - Version 2.0.3. Published April 15, 2020

Fix issue implement json

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