GameMaker (2.0 - 2.2.x)

Car Example


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An example of car driving. There is implemented: 1. Car characteristics, such as: speed, weight, accellation force, curving force, braking force, vehicle friction and terrain friction, etc. 2. Moving physics. 3. Braking physics. 4. Drifting physics, while drastic curving. 5. Smooth accellation and braking physics. 6. Fuel and turbo accellation systems.

There is also such effects as: tires marks, dust, front and back lights while moving accordingly, exhaust while turbo accellation and speedometer.

Controls: hold W to start move. hold S to go back. A,D for turning. Space = drag. shift = turbo.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 2.2.4. Published October 20, 2019

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