GameMaker Studio 2

Platforming Engine

Rob van Saaze

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This platforming engine should be everything you need to create your very own platforming game! This engine has an extensive amount of features and will be updated accordingly when/if there is a majority request. This engine uses clean and commented code, allowing you to easily understand and modify it. This engine is currently compatible with Game Maker Studio 2 only.



*Pixel-perfect collisions & movement

*Variable jump height based on player input

*Sprite squishing, stretching and skewing

*Double (or triple, quadruple etc.) jumping

*Jump input buffering

*Ledge forgiveness

*Jump-through platforms

*Moving platforms (vertical, horizontal and diagonal)

*Platforms with characteristics (ice, slime, bouncy etc.)

*Wall sliding

*Wall jumping

*Ledge grabbing

*Conveyor belts


*Climbable surfaces





*Interactive foliage

*Very efficient frag objects that interact with terrain

*Very fast and efficient collision detection

*Optional un-stucking

*Comprehensive debug mode

*Well commented, organized code


*Basic AI


*Better handling of slopes

*Blocks that fall down after you stand on them


*Several camera modes (follow, predict, etc.)

*Animation state variable to easily get player animation state

*Minor fixes and improvements

*Improved comments

Future versions:

*Enemy path-finding

*3D environment support (with 2d gameplay)

*Controller support


This product is licensed under the following terms:

You are allowed to adapt this work for personal or commercial purposes.

You are NOT allowed to redistribute this work or parts of it (adapted or left in its original state) as an open source product.

You ARE allowed to redistribute this work or parts of it (adapted or left in its original state) if you ENSURE that your product is closed source and can NOT be reverse engineered.

You MUST give credit if you use and redistribute this work. The following must be present within your product in an unobscured way (beit credits, title screen or other): "Rob van Saaze", "" and "@robvansaaze". These are my name, website url and twitter handle respectively. Credit me for either "base platforming engine", "additional programming" or something similar.

I can NOT be held liable for the consequences of using this work.

I do NOT offer warranty for this product.

Note: Markdown isn't working so the feature list is a garbled mess. Great.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.3.0. Published October 31, 2019

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