A depth system that takes the sprites of instances into account. Certain instance types, with different sprites, might require a different depth than others. Using a single variable in the required object's create event, this depth system perfectly sorts out your instances according to both their Y and their X values in the room. This is done using only the instance ID's and a single number per instance.

Also included is a pixel perfect camera which should be easy to scale.

End User Licence Agreement (EULA).

Age Rating: 9+


GMS2 - Version 1.0.0. Published August 1, 2019

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait

Back to Top