This is example of infinite procedurally generating world with 3 layers of grids (foregrounds blocks, middle blocks and background blocks). You can customize chunk height, chunk width, block size. I use this infinite world chunk system for my game "Sandoria", you can check it on this site
What include in this asset:
Simple world generating with three biomes with Perlin Noise 1D. (Asset in marketplace)
Grid collision for player (written by HeartBeast for tile collision, but i rewrite it for grid and chunk).
Smooth camera moving and parralax background (written by Shaun Spalding).
Smooth zoom view.
Full commented and organized code.
If you have some problems, please contact with me!
Discord: Limekys #7583