A small collection of shaders that make black pixels transparent using different methods. They should work in all Game Maker Studio versions that support GLSL.
shader_set(shader) var shader_params = shader_get_uniform(shader, "image_alpha"); shader_set_uniform_f(shader_params, image_alpha); //Draw your sprite/surface shader_reset()
Version 1.0.0. Published June 27, 2019
Created with GameMaker: Studio v1.4.1804
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