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Loading Screen - Preload Textures!

Rhys Andrews

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Description

Loading Screen is a collection of functions that allow you to easily index and preload the texture pages you need for any given room with a fancy progress bar, rather than loading the sprites on the fly during gameplay – which can cause problematic or frustrating pauses in-game.

Flushing and reloading texture pages is an important optimisation task for big games, particularly on tablet/mobile platforms.

It isn’t necessary for Windows, but it won’t throw any errors if you use it on Windows either.

Documentation / How to Use: http://paraboxgames.com/wordpress/wp-content/uploads/2014/12/Loading-Screen-Documentation.pdf

End User Licence Agreement (EULA).

Changes in 1.0.0

Initial Version. Please contact me for any questions, suggestions, bugs.

Version 1.0.0. Published December 27, 2014

Created with GameMaker: Studio v1.4.1474

Age Rating: 4+

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Hoon K 24 September 2017

For those of you saying it's not working

edit the lb_init script first!


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Anonymous 06 April 2017

help

Push :: Execution Error - Variable Get -5.lbloadRoom(100128, -2147483648)
at gml_Object_objLB_Load_CreateEvent_1 (line 8) - for(i=0;i


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Ivan B 03 January 2016

error help!

Push :: Execution Error - Variable Get -5.lbloadRoom(100128, -2147483648)
at gml_Object_objLB_Load_CreateEvent_1 (line 8) - for(i=0;i


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Mirko H 03 November 2015

Next release still in Progress?

I got your asset working like a charm but just one question:

In your pdf-Documentation file you said you are working on a newer version which can also preload things like backgrounds and scripts and so on. I just tried to add the loading parameter for a background and it is working without any error messages. also the loading takes much more time as without the command but i am not sure if its really loading or not because you was telling this is a future part of this asset.

Any "news" about it?


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Anonymous 23 August 2015

HELP

############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objLB_Load:

Push :: Execution Error - Variable Get -5.lbloadRoom(100006, -2147483648)
at gml_Object_objLB_Load_CreateEvent_1 (line 8) - for(i=0;i

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