CE Core is an exhaustive collection of GML libraries developed by an experienced programmer (tools and graphics programmer of BBP, TyuTyu NyuNyu: The Forest Ninja, PushEd, BlueBurn AssetCreator, Xpanda, YYC Overwrite, Optimizing code for YYC , Custom C++ in YYC without DLLs). Its target is to provide you with a strong codebase so you can focus on coding your games instead of their technical backgrounds.

Note: The extension is so comprehensive that describing each its part doesn't fit the character limit. Please see the links at the bottom for more information.


End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.3.1. Published August 19, 2019

  • Added new script ce_parse_real which parses a real number from a string. This function returns NaN if given string does not represent a number instead of ending the game with an error.
  • Added new script ce_real_to_string which converts a real value to a string without generating trailing zeros after a decimal point.
  • Updated ce_xml_read to use the new ce_parse_real script for parsing element attributes.
  • Updated ce_xml_string to use the new ce_real_to_string script.
  • Moved Types folder from Core back to Utils, since it contains only ce_is_nan, which GML already supports.
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