An example of strategy, that includes:
1) Unit selection.
2) Unit movement. Calculating a better path and avoiding obstacles
3) Unit AI. Searching and attacking a closest enemy
4) Automatic targeting. Units are going to be stational until they see an enemy
5) Target selection. Command the unit to attack a specific target. In this case automatic targeting will be disabled. After target’s death, a unit will automatically look for closest target.
6) Target chasing. A unit will chase it’s target until it is dead or escape from vision field.
7) Return. After the chase ends, a unit will come back to it’s original position.
8) Smart attacking. If unit just started an attack, but target escapes – a unit will cancel the attack and start to chase a target.
9) Unit animations. Attack, walk, standing still, etc.
10) 8 directions trajectory. North, North-East, East, East-South, South, South-West, West, West-North.
11) Unit characteristics. damage, speed, HP, attack range, etc.
Please rate the example, if you like it :)
Version 1.0.0. Published March 12, 2019
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