Updated to works on Runtime V2.2.4, with older version it won't works Implement In-app purchases on your games easily with this asset package! You only will need these codes to start selling coins, gold, disabling ads or whatever thing you want to sell as an In-app purchase:
UIaps_Init(); UIaps_LoadResources(); - **Executes automaticly** UIaps_AddProduct(); UIaps_DrawProductAttribute(); UIaps_PurchaseProduct(); UIaps_Purchases_Async();
What does it includes?:
-All the needed scripts.
-Get the user's country currency
-Callbacks that makes you know what is going on with every purchase(purchased,cancelled,failed and refunded).
-Insert how many products you want!
-Test your IAPs before publish with a fake transaction
-It has some pre-created objects to test and see the functioning!
The In-app purchase has been tested on more than 1000 users already
You must add the Google Play Services from Yoyogames in order to make this extension work
Android: Google Play Services version used: 11.8(lastes version provided by YoyoGames)
iOS: Not working.... WIP
You can test our assets on this test apk:
Preparing to the Subscriptions You will see some Subscriptions functions, those are usable but not finished.
The extension now executes a new alarm (index 10) on the obj_iaps when the user cancels the purchase you can place any action there!
Fixing bugs and optimization
GMS 2.3 compatibility and iOS support (WIP)