Get the basics of Beat'em Up combat with this Starter Kit! Understand how the old classics faked depth in 2D games and how they managed hit collisions, at the time you explore a way to make basic enemy behaviours. Use this asset to start your own Beat'em up and fill it with your own gameplay and sprite animations.
Version 1.0.1. Published December 24, 2018
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Good, but not excellent.
Not bad, but not exactly what I expected after reading two previous reviews (yes, I was hoping to see really "surprisingly rare quality" addition with a polished code). There are a lot of of bugs and some controversial decisions in the code. For example:
- all animations randomly in rare situatins do not play the last frame (this can be seen on the opponent in his "ko" or "dead" state - his eyes will be open)
-the jump can cancel any hit move on any frame
- player may be damaged in a "jump" state, even if his hurtbox does not collided with the enemy's hitbox (easily verified by increasing the height of the player jump through "gravRise" varible)
- if a player will be killed in a "jump" state, then he will hang and die in the air
- if you simultaneously press the opposite movement keys, the player will slide without animation.
And this all discoverred after half an hour of testing =0 So, in my opinion, in current state, this addition is not enough polished and somewhat overpriced.
I appreciate a lot your feedback! I'll definitely check this bugs while trying not to overcode the asset too much for beginners.
One of the best purchases on the marketplace.
Simple yet versatile, as all assets should be.
It is what it looks like; In other words, "it just works."
This is a surprisingly rare quality, even for high-tier templates across all storefronts!
All I can really say is that this is a genuine starter kit. Game Maker would gain to include stuff like this natively.
I'm looking forward to the upcoming features!
Thanks a lot, I'm glad you like it!
Thank you! Happy to know that the asset helps while working on fixes and improvements.