Welcome to the Dodozen's - Shader Materials Pack #3 Inside this package you'll find all the necessary assets to use this professional hi-quality shader materials in your Gamemaker projects.
The Dodozen's - Shader Materials #3 Includes:
Properties and material behaviours:
Phong diffuse shading (per vertex)
Environment mapping (per vertex/pixel)
Environment mapping masking (per pixel)
Lightmapping (per pixel)
All the shaders have been tested successfully on the following platforms:
Windows phone 8
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Version 1.0.0. Published October 6, 2014
Created with GameMaker: Studio v1.99.182
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It is amazing!
I have it since a couple months now and I find it very useful, I Wonder if it is possible to combine this shader with the Shadow one ? Anyway, This is a cool asset!!
Good but not easy to implement
The shader is very nice and good coded, but not easy to implement. You must convert your object from Collada to Dodozen format. I wanted to implement this shader in my game, but I quickly abandoned because I used the native d3d format. It would also be good to show examples of complex and dynamic scenes.
It would be nice if the d3d_model_load and d3d_model_draw were managed (converted with homunculus).
Hi Cyril K,
Can you give us any hint about how you would prefer to use/load this asset?
Perhaps we will be able to provide you a solution more according to your pipeline in further asset updates.
of course any other usability suggestions are more than welcome :)
- Dodozen team
Total size 1.61 MB