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RTS Engine Complete

Night Raven Entertainment

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Description

BIG UPDATE!!! Trees, dirt, and water are now tiles instead of objects, allowing for bigger maps and more units. This engine is much faster! You can also use Game Maker's auto-tiling system in the Room Editor to create maps! Some minor bugs have been fixed as well.

Works on GM 2(Windows only) and GM 1.4. This is the complete RTS engine!!! It allows you to gather resources, build a town, train an army, and fight a computer opponent. You will have the ability to create your own maps using Game Maker's Room Editor. Just replace the sprites with your own top down artwork and you will have a working Real Time Strategy game in no time! The style is very similar to Warcraft and StarCraft!

  • Harvest gold and wood with your peasants
  • Construct farms, barracks, lumber mills, black smiths, towers, stables, and town halls
  • Buildings can create rally points for units to move towards when they are done being trained
  • Upgrade weapons and armor for your units at the black smith
  • Upgrade the town hall to a keep
  • Enemy AI will construct their town, harvest resources, build units, defend, and attack
  • Select difficulty for the enemy AI (easy, medium, hard)
  • Heal your units at a healing fountain
  • Create control groups for units (0-9)
  • Attack move(attack the first enemy in a direction)
  • Finite state machine (Idle, Attack, Move, Attack Move, Idle Attack, Hold, Stop)
  • Fog of war
  • Mini-map
  • Advanced pathfinding
  • Train peasants, footmen, archers, knights, and create units that can even be rescued
  • Trees, water, and dirt auto tiling

DEMO: http://bit.ly/RTSCompEngine

Make sure you create a constant variable called GRID_SIZE and set it equal to 72. You can do this by going to Macros and double-clicking on Default.

Graphical assets may not be redistributed, or re-used in a free or commercial product. Source code may be used freely.

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS1 - Version 1.0.2. Published December 31, 2018

Fixed some bugs where building buttons wouldn't disappear when a idle peasants were selected. Added sprites for upgrading the town hall to a keep. Fixed a bug where knight sprites would sometimes turn into footman sprites. A message will now tell the player when their gold mine has collapsed. Fixed a bug where the blacksmith upgrades wouldn't apply to knights. The building now will now be displayed when a construction site is selected. Fixed a bug where the enemy AI wouldn't build a farm when it needed to. Enemy peasants now only remove 5 gold from a mine. This gives the enemy AI a handicap.

GMS2 - Version 1.0.3. Published April 3, 2019

BIG UPDATE! Trees, dirt, and water are now tiles instead of objects. This greatly increases performance allowing for more units and larger maps. Trees, dirt, and water can now be placed in the room editor using Game Maker's auto-tiling features. Fixed a bug where the player could make a unit attack faster by clicking on a different enemy. Fixed a bug where moving an unplaced construction site around the map would reveal that area in the fog of war. Fixed a bug when cancelling a construction site. The fog of war on the minimap now uses the fog of war ds grid.

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