This Rope + Water Physics Platformer Engine is everything that you need in order to start creating a fast and fun, 2D side-scrolling game that features both rope and water physics that the player can dynamically interact with! This demo includes a fully functional player object, with a focus on "game feel". The input/physics were coded in a particular way in order to mimic fast-paced popular, platformers like Super Meat Boy and Dustforce. Quickly jump from rope to wall jump to rope!
The Rope + Water Physics Platformer Engine is meant to be used as a quick kick-start when creating 2D side-scrolling games. It was the code-base that I used when starting to develop both FROG SORD and SUPER III. It can be used as starter code or as a learning tool. *This example uses the build-in Game Maker physics, combined with non-physics objects to create something that looks unique, but remains precise in terms of collision and controls!
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Fixed an error that was reported