This Intermediate Platformer Engine is everything that you need in order to start creating a fast and fun, 2D side-scrolling game. This demo includes a fully functional player object, with a focus on "game feel". The input/physics were coded in a particular way in order to mimic fast-paced popular, platformers like Super Meat Boy and Dustforce.
The Intermediate Platformer Engine is meant to be used as a quick kick-start when creating 2D side-scrolling games. It was the code-base that I used when starting to develop both FROG SORD and SUPER III. It can be used as starter code or as a learning tool. For even more extensive features, check out the Advanced Platformer Engine (coming soon).
Makes use of particle trail scripts found here: https://marketplace.yoyogames.com/assets/212/draw-trail
Version 1.1.0. Published October 4, 2014
Created with GameMaker: Studio v1.4.1398
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But.. I dont know how I can get the window in 1920x1080
The best engine ever!
To any person who is struggeling to create a platformer you could learn a thing or two here!
To be perfect is juts missing one way blocks and moving plataforms
Fluid controls, screenshake could be improved
The code is extremely easy to read and movement is very fluid and pleasant.
One thing I feel is missing is a better screen shake (shaking the x & y axis, not just the camera angle). This might seem minor but the difference in effect is noticeable.
Great to fast track your next platformer
Great code. I am learning a lot from it and the character movement is very fluid with exelent walljumping mechanics.
Smooth movement and responsive handling.
I am very glad to use it.
Unfortunately using some constant numbers in code instead of macro-constants or vairables
Maybe the advance version will be more flexible.
Tight character controls and easy to customize
Solid Platformer Engine
Solid Platformer Engine with pushable blocks and springs