Description

50+ DOWNLOADS THANKS ALL! HELP ME RELEASE A REVIEW!

This Shooter Engine is a framework you can use to create an original platform shooter for Pc with dynamic gameplay shot to mouse point!

Specification

  • Fully editable code and commented
  • Fully expandable
  • Menu included
  • Init level tips
  • Basic trap (Door Trap, Spawn Trap)
  • Basic Enemy AI
  • Perfect pixel collision
  • HUD included (Weapon Switch, Ammo and Kills)
  • Checkpoint System with multiple point
  • Transiction Effect
  • Shake screen effect
  • Particle System
  • Enemy Fly with Line of Sight
  • Camera Target
  • Template Sprite & Background Asset Full Incluse!!!
  • New Feature in Develop! Stay Tuned!
  • FIX Auto Set Game FPS (in v1.0.1)

Windows Demo https://etnapixel.itch.io/shooterengine?secret=lBxTUYQpmQRrgAhBdk1v4Fe4WM

Check out in Marketplace: https://marketplace.yoyogames.com/publishers/1242/etnapixel

Check out on itch.io: https://etnapixel.itch.io/

End User Licence Agreement (EULA).

Version 1.0.1. Published October 26, 2018

Age Rating: 4+

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Juha S 25 October 2018

nice!!

Nice code. But suddenly room was gone when opened the project. It was not possible to import it either. I thought it was my harddisk or something. Anyway \n is that you have in your objects 3 places..example in object:
oMenu in the create event:
//Set String Text
title = "Shooter Platform\nEngine";

remove the \n and it will work...example to
title = "Shooter Platform Engine";

--------------------------

Using \n in an Instance Variable string will cause the .yy to have an LF in it, which then causes it to trip up. If you save and reopen the project, the string you edited will have a new line as expected, however the IDE fails to display the rest of the string in the Instance Variable window. If you then export your project as a yyz and reimport it, it'll fail to import the room that your Instance Variable object is in.

This review was left for a previous version of this asset.

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