IBIT stands for "Instance Based Images and Text", which loosely means that this asset is for creating instances based on a source text file or image to create cool effects. Essentially, each instance created will represent a "pixel" or a "character" from the source input (which can be a text file, a surface, a sprite or an array of strings) and these instances will recreate the input in a room.
The asset is in two parts, where on the one hand we have the scripts and a single object, while on the other hand we have the demo, which acts like an IBIT Editor, permitting you to create and test effects, then save out the data for use in your projects.
The asset features are:
Version 1.0.4. Published September 27, 2018
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Very Impressive, Very Cool
in the ibit_punch_push.gml there is the collision_circle_list script which is not included..
found one on gmlscripts.com it takes 6 arguments you send 8 arguments..?
var _c = collision_circle_list(_xo, _yo, _radius, obj_IBIT_Mover, false, false, _l, false);
anyway is it ok to comment this line since it works by doing it. best regards !!
Ooops! Sorry for the late reply! The function was added to GMS2 in an update, and I'm assuming that you haven't updated the runtime before making your comment. Howeer, it is most definitely a function in all the latest versions of GMS2 and should no longer cause any issue.