Suppose you need to write down some value in string, and then read it without unnecessary hassle... It is for this purpose that this extension.
Currently it supports 4 types of data:
You can add support for other data types (as well as constants), as well as customize the way of recording each of them
The result of reading such a line depends on the recording method, pay attention to this
arrays that have arrays will not be equal when reading (see how array_equals works)
Not tested for GMS2
Version 1.0.1. Published September 18, 2018
Created with GameMaker: Studio v1.4.1804
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