=== WARNING: Early-Access, no documentation ===== There are no documents or examples associated with this asset yet. If you buy it, you risk wasting $0.00 on it! :P
All Communications is handled in "gmcallback_" scripts for both HTML5 and Windows version.
(The windows version receives asyn-networking events but routes them to the "gmcallback_" scripts.) This allows game logic to be implemented in one place for both platforms.
=== Features === All features with from both HTML5 and Windows platforms: * Initialize and authenticate with GameSparks * Perform simple, skill-based matchmaking * Start real-time sessions * Send and receive real-time data packets (RTDATA)
Implemented device authentication in HTML (was already working in Windows). Added GUID-based simulation for device id in the demo app for HTML5. Windows uses real device id. The demo app uses device id to log in now instead of user name/password.
Version 0.5.1. Published September 15, 2018
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