Do you use a bunch of empty objects to define the collision in your levels? Does it take up a lot of CPU? Do you want bigger levels? This script could help!

The script will take every instance of an object index and merge them together into bigger objects with bigger sprites! This can help optimize your game by trading CPU usage with GPU usage. Take note this script works best with mostly empty objects, which are commonly used to define collision in your game. If your collision objects require specific instance interaction throughout the game then it may not work very well. Please look at the script's commenting before use.

Simply run the script once when your level is done creating objects and thats it! Asset packages available for both GMS2 and GMS1.4. Works on Windows and probably everything else. You can get the script off pastebin here as well:

All my code on the marketplace is entirely free and no credit is needed, just keep makin' games!

Contact if you have any feedback or questions.

End User Licence Agreement (EULA).

Version 1.0.1. Published July 22, 2018

Age Rating: 4+

Average Rating

This asset hasn't received enough reviews yet.

Your review

You can only review assets you've bought.

No reviews yet

No reviews have been left for this asset - be the first!

Package contents

Loading, please wait

What is the issue?

Back to Top