The Stormingleech Interactive Dialog Game Engine.
Two and a half years in the making, version 1 is now complete. Finally, create your own highly customized dialog boxes with visual styles, animated layers, typewriter text and more... all done through a visual interface within your game.
See a demo and overview of features here:Demo
BEFORE USING THE ENGINE, please review the getting started guide here: Wiki There's also a Getting Started video right here on the Marketplace listing! Note that the editor portion is designed to work on a desktop computer with a keyboard.
Version 1 is SHINY, NEW, and a little bit unpolished. Please be understanding when reviewing this enormous undertaking... Notes about latest updates can be found on the wiki, linked below and within the project.
There's a ludicrous amount of stuff in there, and some is deeply commented while other bits are in need of clarity--but then again, you use the engine entirely without code, so in theory you'll never need to see any of that!
Nonetheless, this engine will be improved with a long list of anticipated additional features, and lots of code cleanup and optimization will be added. But ALL of the core functionality is in there and it's ready to make games. It's modular, capable of handling new features without breaking old saves, and you can add effects, etc, very easily without needing to poke into the engine's core code.
End User Licence Agreement (EULA).
Another quick fix for an array deletion issue.