Suitable as a thunderbolt skill in RPG games
Easily implemented into my xy position, relative xy position input
(In the draw event)
draw_thunderbolt_effects(x1,y1,x2,y2);
draw_thunderbolt_effects_ext(x1,y1,x2,y2,scale,alpha);
End User Licence Agreement (EULA).
default scale (0.5->1.5)