FREE TRIAL: SEE FULL VERSION HERE
Easily create dynamic visual novel content and sequenced animations with VNgen by XGASOFT. Powered by Quantum, VNgen uses a powerful scripting system within GameMaker Studio, breaking the limits of GML to deliver high-quality presentation both in the IDE and on target devices.
A complete rewrite of the popular Edge VN, VNgen reimagines visual novel design from the ground up. As a sequenced animation platform the possibilities are endless, offering a combination of built-in transitions and animations plus support for user-created animation scripts using simple keyframe logic. As a visual novel engine, VNgen supports virtually limitless entities of every kind, all part of a flexible, modular structure which can be customized to suit almost any user's needs.
Just want something simple? Good news: VNgen handles the complex stuff so you don't have to. Many functions have both simplified and extended counterparts, offering something for every level of programming experience.
Building a full game? Great! As an extension of GameMaker Studio, VNgen can be used entirely on its own or as a layer on top of your own custom code and game mechanics. You can even integrate your own code into VNgen without modifying anything!
VNgen isn't just a visual novel engine--it's a completely new way to create content in GameMaker!
This free trial version includes everything you need to get started learning VNgen, plus two interactive demos to serve as a starting point for your own projects.
Reduced customizability and general functionality
Reduced number of included actions
Limited extended and transformed functions
Limited debug console commands
No effects or shaders
No save/load functions
Only a limited number of entities may be displayed at a time
A watermark will always be displayed in the top-right corner
A webpage for VNgen will occasionally be opened at runtime
End User Licence Agreement (EULA).
For a full list of changes and compatibility notes, see online documentation at docs.xgasoft.com
vngen_code_executefunctions for running arbitrary code as VNgen actions without the use of scripts
vngen_set_lineheightto support per-entity lineheight multipliers
vngen_room_gototo optionally allow skipping to a VNgen event upon room change
vngen_gotois run while the engine is paused