textboxy is a simple and straightforward textbox engine for GameMaker Studio 2.
For documentation and changes, please see the GitHub repository.
You can find a .zip with a demo project on the newest release. Check it out here!
Please refer to the Github releases to see what you need to do to update to a newer version!
Version 0.3.0. Published May 31, 2018
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one of the best
except that its free, which makes it even better!. only thing i dont see a way to do yet, is set a 'relative origin' to a speaker. (ex, my player sprites are a bottom/center origin, and the text box appears overlapping the player sprite instead of appearing above its head).
tldl> great asset, highly recommended.
This review was left for a previous version of this asset.
You're right, tracking the speaker only works for their origin point. An offset definitely sounds useful, that will be added.
As a workaround, if all your sprites are the same height, you can set tbyBoxBottomMargin to a higher value to avoid overlap.
EDIT: After a bugfix in version 0.2.1, message boxes now get drawn above and to the center of any speaker, regardless of their sprite!