Assemble or explode objects into pixels, even if the image has been rotated!

Creates a bunch of pixels and then puts them together to form a sprite, or blow it apart. The object of your choice is then created (it does not have to be an object that uses the sprite). You have control over the size of the pixels and the speed at which they are assembled. To minimize CPU impact, size the pixels as large as you deem acceptable, and/or use a lower accel value.

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Get the demo! Click "More Info" to download.

More info

End User Licence Agreement (EULA).

Changes in 16.11.20

Fixed bug with rotated sprite explosions. Improved demo.

Version 16.11.20. Published November 20, 2016

Created with GameMaker: Studio v1.4.1763

Age Rating: 4+

Average Rating

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Anonymous 17 April 2019


Anonymous 15 August 2018

Neato! Great for blowing up things!


Paul L 06 May 2018

please support GMS2

Good effect, please support GMS2


Ground Effect Games (Publisher) 16 June 2018

Converted to GMS2 and uploaded. Works fine, will publish a small update to tidy up in coming months. Will continue to support this product on the new IDE.


Juha S 27 January 2018


its ok stuff !! excellent


Matt K 26 March 2015


Asset works beautifully, is plenty adjustable, comes with helpful demos, and the publisher is exceptionally responsive, helpful, and nice when asked for further help. Totally worth it.

This review was left for a previous version of this asset.


Jim M 04 November 2014

Very cool effect, with improved performance!

The effect looks really cool, and changing the speed and pixel size creates different feeling effects.

Edit, now that there is an update:
Performance has greatly improved for this asset! I'm now able to reasonable animate a large logo graphic or several smaller graphics without going below 60fps, making this a practical effect. Thanks for updating!

This review was left for a previous version of this asset.


Ground Effect Games (Publisher) 15 September 2014

Really appreciate the review! I will implement your suggestions over the next week or so, in addition to a few more ideas of my own.

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