UPDATED: Now compatible with Game Maker Studio 2!
Virtual joy provides you with a fully customisable and simple way to implement on screen joysticks.
Features and Highlights: Adjustable Deadzones 8 Included Themes Fully Customizable Works with any size image Mobile and Performance Friendly
Here is a sample implementation that would control our hero:
obj_Hero.x += obj_LeftJoy.normalx
obj_Hero.y += obj_LeftJoy.normaly
obj_Hero.image_angle = obj_RightJoy.normaldir
Any problems contact me via the support url and fixes will be implemented asap.
Version 1.0.0. Published September 8, 2014
Created with GameMaker: Studio v1.99.180
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Simple to use
Works great! But how would you implement collisions?
Nice joystick but, does anybody knows how to make it smaller? I'v tried changing the object scale in the room to 0.4 / 0.4, but the size of the joystick on screen remains the same :(
Is there any way to make the image angle softer?
Works great. Easy to implement. Working on customizing now. Wish we could have the joystick center on thumb placement on the screen.....
Very very nice~! High quality and inexpensive~!
not too bad, better that others.
it works as it says, but it is limited of what it can do. I have been trying to use "if statements" to it
to add my animations and other effects. but how to do it? if someone can help me. I i'd give it 5 stars.
Your animation states should simply be
If input.x > 0 then "image right"
if input.x < 0 then "image left"
if input.y < 0 then "image up"
very easy :)
Easy to use easy to edit
Best virtual joystick
This is legitimately the best virtual joystick you can get.
Thanks for this.
The only problem I had with this was when you move the object diagonally, it would do a slight shake. To fix that, I simply used round().
You're code should look like this:
x += round(obj_LeftStick.normalx * 3);
y += round(obj_LeftStick.normaly * 3);
Everything else worked great!
Worked first time and easy to edit.
Seems to do all that it says it does
That said, I am completely new to GML and Iam having a heck of a time trying to implement shooting with just the rightside joystick press. Is there any chance someone would be willing to do a small tutorial showing how to fully implement shooting/button presses using this asset? IE: Fire toward the images_angle and set firing speed while limiting the key press to just the right hand side.
Great work. This was just what I needed.
Such a great asset, well documented and easy to understand code, once you can grasp the basic's of the joystick logic, it is almost identical to setting up a gamepad input system, worth getting!
Very good engine.just what i needed,would just like to know how to change the sprite according to the direction as i want to use it in a rpg type of game