The Virtual keyboard helps you to get a On-Screen Keyboard which supports on all platforms.
You can retrieve the virtual keyboard by just calling a object.
Easy to use and customizable.
No Extensions or Dlls.
Version 1.0.0. Published September 8, 2014
Created with GameMaker: Studio v1.99.182
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I love the idea of being able to just instance_create a keyboard, and having it pop right up and do all of its magic. This Virtual Keyboard is a really great effort, and saved me a ton of work!
A few drawbacks in the current version
-Not really commented/documented
-Didn't position itself properly for my views (1/2 was below the screen), was confusing to fix
-I don't know how to make it go away! I ended up making a parent for every object and deleting that way. Would be nice to have a trigger to animate down and delete in the future. This one seems like an important missing feature.
-sprites, objects, etc are not in groups. Not a big deal, but since this ext adds a bunch of things, would be nice to have them come in as folders.
All in all, though, a great addition, lot of good work.
Total size 35.3 KB