A fully functional 2D rpg grass engine for GM2, which can be customized to your liking. Can also be used for side-scrolling platformers, with a few changes.
Development status: Final
Version 1.0.1. Published August 7, 2018
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There's a reason the preview only shows a couple tiny squares of grass. When you try to make slightly larger squares with anymore than a few hundred blades of grass, or make more than a handful of the same small squares, the fps drops to single digits. Here's a video showing the madness: https://youtu.be/pOsicJj3TJ4
I contacted the publisher, hopefully he'll respond either to me or to this review.
This review was left for a previous version of this asset.
Hi, yes I am aware of the low frame rate when going above a certain amount of objects, that was due to collisions running constantly. Update V0.5 will have addressed most of these issues, that being said, GM requires a lot of processing power when rendering a lot of objects with each running their own code. Using small amounts of rendered objects is ideally the best solution.