A fully functional 2D rpg grass engine for GM2, which can be customized to your liking. Can also be used for side-scrolling platformers, with a few changes.


  • Change grass spawn area. Square or Circle.
  • Change number of grass objects to spawn in custom area.
  • Interact with moving objects.
  • Change bounciness of grass objects.
  • Customized wind effects.

Development status: Final

Other assets:

  • Rain engine : []
  • Special Effects :
  • Laser Pack :

End User Licence Agreement (EULA).

Version 1.0.1. Published August 7, 2018

Age Rating: 4+

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Dan H 02 February 2018

Lag Grass

There's a reason the preview only shows a couple tiny squares of grass. When you try to make slightly larger squares with anymore than a few hundred blades of grass, or make more than a handful of the same small squares, the fps drops to single digits. Here's a video showing the madness:

I contacted the publisher, hopefully he'll respond either to me or to this review.

This review was left for a previous version of this asset.


JPKotzeGames (Publisher) 03 February 2018

Hi, yes I am aware of the low frame rate when going above a certain amount of objects, that was due to collisions running constantly. Update V0.5 will have addressed most of these issues, that being said, GM requires a lot of processing power when rendering a lot of objects with each running their own code. Using small amounts of rendered objects is ideally the best solution.

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