Description

Indie Engine at the start was going to be a towerfall ascension engine for gms 2, has turned into its own engine. Players are not bound by 8 way directional aiming, there is no aim assist after arrows are fired. Players do have the option to fire a tracer arrow or spear depending on what hero they select. This engine supports local multiplayer, and has the ability to extend away from the normal tower defence single player style of game play made for the example. The engine lets you interact with the environment by the use of jump pads(drums) and fire can be used to set arrows on fire which hurt enemies if the run into fire arrows on the ground.

End User Licence Agreement (EULA).

Version 0.0.0. Published January 29, 2018

Age Rating: 4+

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Package contents

Total size 2.49 MB

assetpackage.yy 38 KB fonts objects
obj_arrow obj_background_controller obj_bow obj_bow_0 obj_bow_1 obj_bow_2 obj_bow_3 obj_bow_bird obj_bow_drop obj_bush obj_cake_spawn obj_camera_controll obj_campfire obj_char_select obj_enemy obj_enemy_spawn obj_item_trigger obj_jump_pad obj_main_menu obj_mp_scoreboard obj_mp_score_controll obj_multiplayer_init obj_player_0 obj_player_1 obj_player_2 obj_player_3 obj_spear obj_spear_bird obj_spear_drop obj_spear_fly obj_sp_fire obj_sp_fire_landed obj_sp_init obj_sp_player obj_sp_scoreboard obj_sp_score_controll obj_sp_tomahawk obj_sp_totem obj_totem obj_tracer obj_tracer_spear obj_tree obj_wall obj_wep_select
rooms scripts sounds sprites
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spr_fire_arrow
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spr_forest spr_forest_1 spr_forest_2 spr_forest_3 spr_forest_4 spr_forest_5 spr_jump_pad spr_light spr_mysterious_forest_1 spr_mysterious_forest_2 spr_mysterious_forest_3 spr_mysterious_forest_4 spr_mysterious_forest_5 spr_rule1 spr_rule2 spr_rule3 spr_rule4 spr_spear spr_spears_gui spr_spear_bird spr_spear_fire
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spr_sp_rule1 spr_sp_rule2 spr_sp_rule3 spr_sp_tomahawk spr_sp_tracer spr_stars spr_totem spr_totem_eat0 spr_totem_eat1 spr_totem_eat2 spr_tracer_spear spr_tree spr_wall
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