Supports GMS1.4 and GMS2.0
FAQ: What is the benefit of this extension over others on the Marketplace? This implementation is suitable for fast paced, information-heavy, real-time online games. Other extensions do not offer this. This means it is suitable to online platformers, shooters, and MMORPG's. It can also be used to develop more low-fi applications, for example a chat app.
Run Multiplayer matches for your Android game without complicated network code or server hosting! This extension uses Google's Realtime API and hence requires the user to have a Google Play account.
Easily create a match and have online players be connected to an individual level or character role, and send and receive buffers to do the communication in Asynchronous events.
More documentation is to come as a free update, however the extension includes a demo with easily understandable source that demonstrates most aspects of the system.
DEMO: Try out the Realtime Top Down Shooter Demo to see the implementation in action. (Please Note: You cannot verse yourself in a multiplayer match with the same Google Play account. At least two different Google Play accounts and phones are needed for the demo to work)
Support will be provided and general questions answered using the "Contact Publisher" button on this page. Be sure to enable realtime support for your game at https://developers.google.com/games/services/console/configuring#enabling_multiplayer_support
Version 1.0.1. Published January 19, 2018
Created with GameMaker: Studio v1.99.550
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Not working, not support
Extension not working and developer answer to questions vaguely and after too much trials to contact
Hi Katya, for the benefit of other users reading this review, the asset is working for you but you are having trouble figuring out how to connect a match with more than two users. I will continue to email this user and resolve their problems :)
Support very fast
Before, I wrote that support was very bad because this developer did not answer but he sent the answer the same day. The answer was in the span folder.
The fault was mine and I'm sorry
Thanks for that Raul, hope you enjoy the asset.
Best way to set up multiplayer for android
Thanks to the dev with help getting me up and running, the demo was also very useful. I have seen other realtime implementations on the marketplace but they don't allow you to create an ACTUAL real-time game as you'd expect, as the messaging is very slow.
With this I have been getting 30+ packets per second reliably and don't really need any more for my purposes.