sprite_getpixel() gets the color of a sprite's pixel.

• Returns the data in an array, in RGBA order.

• Values are in the 0-255 range.

• Uses buffers, which are fast!

• Automatically handles buffer creation & usage, so it only has to go through the "sprite -> surface -> buffer" process ONCE for each image, resulting in reduced processing overhead.

Usage example:

var arr = sprite_getpixel(sBoi, 0, 2, 4); // (sprite, subimg, x, y)

var color = make_color_rgb(arr[0], arr[1], arr[2]);

var alpha = arr[3]/255;

Read the documentation present inside the Scripts for usage instructions.

End User Licence Agreement (EULA).

Changes in 1.1.1

Fixed the end script

Version 1.1.1. Published March 1, 2018

Created with GameMaker: Studio v1.4.1788

Age Rating: 4+

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Package contents

Total size 3.21 KB

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