Load from file (.scon) or string:
Animations
Sprites (images from included files)
Bones
Boxes
Points
(Can't load sounds from code, because isn't supported)
Play:
Animations (Bones, boxes, sprites, points)
Sounds (You have to load manually in the editor)
Draw:
Sprites
Boxes, bones, and points (if you want)
Change:
Char maps/skin (using spriter_change_skin's script)
Animations (using spriter_set_animation's script)
Speed (argument2 calling spriter_set_animation's script)
Scale (using image_xscale and image_yscale)
Alpha (using image_alpha)
Position (using x and y)
Instructions:
Load all scripts from this package
Load .scon file saved/exported using Spriter, and the sprites/images (the .scon file and folders as groups in the same place if you make a group "Player", inside of that group the player.scon and the folders as groups like "Head" "Body")
To load a Spriter Animation, in Create event:
// Load Spriter file
// Use this script: spriter_load(file_scon,entity_name);
spriter_load("Sprites/Sekeleton/Skeleton.scon","Sekeleton");
// Set animation
// Use this script: spriter_set_animation(object,animation,blend time);
spriter_set_animation(self,"Stand",0.75);
To update animation state, in Step event:
// Use this script: spriter_update(object,enable_sound);
spriter_update(self,true);
To change skin/char map, in an event after load the Spriter Animation:
// Use this script: spriter_change_skin(object,skin_name/char_map_name);
spriter_change_skin(self,"Blue Hat");
To draw the Spriter Animation, in event Draw:
// Use this script: spriter_render(object,draw_bones,draw_boxes,draw_points);
spriter_render(self,1,0,0);
To clean variables from an object, in event Destroy:
// Use this script: spriter_clean(object);
spriter_clean(self);
To load sounds, you have to run it, and gonna have a message error saying what file and what name you have to load it
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